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Responsible for all work shown

Shot 1:  Shade 
Senior Thesis: Game Art Major

Preproduction: Spring Semester 2010 Junior Year
Production: Fall – Spring Semester 2010-2011 Senior Year
Complete breakdown available on my Thesis Process Book

SHADE AWARDED:
Best of Ringling: Game Thesis 2011
Juried Award 2011: by Keith Self-Ballard of Volition

Software Used:  Maya 2010, UDK December Build, Photoshop CS5, Crazybump, Zbrush 4, Mudbox 2010, After Effects CS5, Premiere CS5, Red Giant Coloristra,  Divx

Shot 2:  Shade Architecture Highpoly Sculpts
Senior Thesis Production

Fall 2010 Senior Year: Used Zbrush 4 to sculpt my architecture.  These pieces became modular bits within my thesis.

Software Used: Zbrush 4

Shot 3:  Spy Bugatti
Car Design Breakdown

Spring 2010 Junior Year:  Used Zbrush 4 to sculpt a concept for a Bugatti spy car.  Loosely based on Spy Hunter arcade game

Software Used:  Zbrush 4, Maya 2010 for smaller parts, and rendered in Bunkshot

Shot 4: Weathered Power-Box
Urban Fallout Breakdown

Spring 2010 Junior Year:  Created an asset to fit into a urban environment.  Rendered in Unreal Engine 3

Software Used: Zbrush 3.5, Maya 2010, Unreal Engine 3, Photoshop CS4, Mudbox 2010

Shot 5: Weathered Dumpster
Urban Fallout Breakdown

Spring 2010 Junior Year:  Created an asset to fit into a urban environment.  Rendered in Unreal Engine 3

Software Used: Zbrush 3.5, Maya 2010, Unreal Engine 3, Photoshop CS4, Mudbox 2010

Shot 6: Zeus Project
Zeus Project Breakdown

Spring 2010 Junior Year:  Create a environment based on a group project in Game Design 2.  We altered the Prometheus story from Greek mythology to take place in space and each group member was responsible for a room within the environment. I was team lead for the assignment and assembled everyone’s spaces into one streaming level as well as handled overall light tuning for the project.   Responsible for all work shown.

Software Used: Zbrush 3.5, Maya 2010, Unreal Engine 3, Photoshop CS4, Mudbox 2010

Shot 7: I-Frame Light and Hull Support
Zeus Project Breakdown

Spring 2010 Junior Year:  Adjustable light that doubled as a hull support for the Zeus Project.  One of many assets which I created for my space within the group project.

Software Used: Zbrush 3.5, Maya 2010, Unreal Engine 3, Photoshop CS4, Mudbox 2010

Shot 8: Scifi BattleRamp
Zeus Project Breakdown

Spring 2010 Junior Year:  Battleramp leading into the Cryo-Chamber for the Zeus Project.  One of many assets which i created for my space within the group project.

Software Used: Zbrush 3.5, Maya 2010, Unreal Engine 3, Photoshop CS4, Mudbox 2010

Shot 9: Cryo-Chamber
Zeus Project Breakdown

Spring 2010 Junior Year:  Cryo-Chamber for the soldiers while traveling through deep space.  One of many assets which i created for my space within the group project.

Software Used: Zbrush 3.5, Maya 2010, Unreal Engine 3, Photoshop CS4, Mudbox 2010